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SyberWorks Learning and Performance Glossary


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24/7: 24 hours per day, 7 days a week. In e-Learning, a term used to describe when a virtual classroom (or technical support) should be available to online students and instructors.

T-1: a 1.544-Mbps data-communications protocol that uses 24 separate 64-kbps channels to carry voice, data, and compressed video teleconferences. Often used to carry private, high-bandwidth data traffic within and between organizations. (Also referred to as DS1 lines.)

T-3: a 43-Mbps data-communications protocol that uses 672 separate 64-kbps channels to carry voice, data, and compressed video teleconferences. Usually used by Internet Service Providers (ISPs) to connect to the Internet or to carry Internet traffic. (Also referred to as DS3 lines.)

Tactical Goals: statements that specify short-term actions required to achieve an organization's strategic goals.

Talking Browser: an Internet browser that can read data aloud in a website.

Talking Chips: a response-management technique that encourages students who contribute too little to discussions, and limits students who contribute too much.

Target Population: the individuals for whom an instructional program is intended.

Task Analysis: analyzing and codifying the type of learning that a student is expected to acquire.

Task Cards: specific instructions or guidelines for student use at learning centers; may describe assignments or how-to-practice skills.

TBT (Technology-Based Training): the delivery of content via Internet, LAN or WAN (intranet or extranet), satellite broadcast, audio- or videotape, interactive TV or CD-ROM.

TCP (Transmission Control Protocol): a communications standard that ensures that packets of data are sent and received in the intended order.

Teacher Expectations: clear, written descriptions of desired behaviors, rules, and steps needed to achieve good grades in a course. As the course progresses, more detailed expectations can be given to the students, to describe what is needed to achieve specific tasks.

Teaching: a process that aims to increase or improve knowledge, skills, attitudes and/or behaviors. Teaching is focused toward long-term personal growth.

Team Product: students work in teams to accomplish a task, either learning or creating a physical product.

Telecommunication: voice or data transmission over wire, radio, optical, or electromagnetic channels.

Telecommuting: working at home, or away from the office, while connected to one's place of employment over a computer network.

Teleconferencing: two-way electronic communication between groups in separate locations, exchanging audio, video and/or computer information.

Telephone: a teaching activity in which one student leaves the room while the teacher teaches a short lesson to the rest of the class. When the absent student returns, the class teaches them the same lesson. The absent student then takes a (typically) non-graded quiz, and its results are used to guide further instruction.

Telnet: a utility that enables a user to log into a computer or server, and access its information from home or a remote field location.

Template: a predefined set of tools that establish the structure and settings necessary to quickly create content.

Terminal Objective: an objective that students will be expected to accomplish when they have completed a course of instruction, made up of subordinate objectives.

Text Equivalent: an accessibility technique in which a plain-text alternative matches the content and function of a non-text object on a webpage. This unfortunate trend causes content to fall out of sync, since both the "real" page and its text alternative must be updated in parallel (but usually, are not). Web sites should build content that is accessible from the beginning, which will reduce development costs and increase market share.

Text-Only Browser: a browser that does not display images. It also does not have settings for turning image display on and off.

The Last Word: a summary technique in which each letter in the topic name is used to remember key ideas in the topic.

Thelen's Group Investigation: a model that helps teachers determine when they should shift a classroom's social organization from individuals to small "friendships."

Thin Client: a networked computer without disk drives, which accesses programs and data from a server instead of storing them locally.

Thread: a series of messages posted in a discussion forum about a specific topic.

Threaded Discussion: an online dialogue that is conducted through the use of linked messages. The discussion may occur via email, bulletin boards, newsgroups, Internet forums, or the like.

Three-Step Interview: a method of discussion in which a group of four individuals (a, b, c, d) interview each other about a question that the teacher assigned to the group. In Step 1, individual a interviews b, and c interviews d. In Step 2, b interviews a, and d interviews c. In Step 3, all four group members share what they've learned in their interviews.

Three-Two-One (3-2-1): a writing activity where students write down: 3 key terms from what they just learned, 2 ideas they would like to learn more about, and 1 concept or skill they think they have mastered.

TIC (Things in Common) Sheet: a team-building activity where groups discuss foods, places, activities, TV shows, movies, music or books that they like and dislike.

Topical Sequencing: an instructional approach in which objectives are presented to students beginning with issues of current interest, and then tracing back into the issues' histories.

Touch Screen: a device that users can touch, to work with menus, select decisions, and control output. Such devices also can be used to simulate hands-on training, such as, for pointing to parts of a machine.

Training: a process that aims to improve knowledge, skills and behaviors, through the teaching of professional or practical skills for job-tasks or goals.

Training Management System: See "LMS."

Transfer: the application of knowledge and skills acquired in training to another environment, typically a work setting.

Transparent Technology: technology that is easy to use, intuitive in nature and not the focus of the learning experience itself. Also known as seamless technology.

Transponder: usually, a satellite transmitter-receiver that amplifies incoming signals before forwarding them to earth stations.

Trojan Horse: a malicious computer program that appears legitimate but masks a destructive file or application. Unlike viruses, Trojan Horses usually do not replicate themselves. But they can still cause damage (for example, by creating a door into your computer for malevolent external users).

Tryout Students: a representative sample of the target population; may be used to test an instructional program prior to final implementation.

Tutorial: step-by-step instructions presented through computer or Web-based technology, and designed to teach users how to complete specific actions.

Tutoring: a focused, one-on-one approach to teaching or re-teaching concepts, usually done by teachers, peers or professional tutors.

Two Dimensional Matrix: a group activity in which students make associations between two lists of different words.

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